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RecFusion SDK
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This is the complete list of members for Mesh, including all inherited members.
| addTriangle(const Triangle &triangle) | Mesh | |
| applyTexture() | Mesh | |
| center() const | Mesh | |
| clean(double minComponentArea, double maxComponentArea) | Mesh | |
| color(int idx) const | Mesh | |
| create(int vertexCount, const double *vertices, int triangleCount, const int *triangleIndices, const double *colors=0, const double *normals=0, int volRes=512) | Mesh | static |
| crop(const Vec3 &boxCenter, const Vec3 &boxExtent, const bool discardPointsInside=false) | Mesh | |
| decimate(int minEdgeLength, int maxEdgeLength, bool preserveColors) | Mesh | |
| extent() const | Mesh | |
| fillHoles(int level=-1) | Mesh | |
| isManifold() const | Mesh | |
| makeHollow(double wall) | Mesh | |
| Mesh() | Mesh | |
| MeshFormat enum name | Mesh | |
| normal(int idx) const | Mesh | |
| OBJ enum value | Mesh | |
| PLY enum value | Mesh | |
| removeBoundaryFaces(int layers) | Mesh | |
| save(const char *filename, MeshFormat format) | Mesh | |
| setColor(int idx, const Color &color) | Mesh | |
| setNormal(int idx, const Coordinate &normal) | Mesh | |
| setVertex(int idx, const Coordinate &vertex) | Mesh | |
| smooth(int iterations) | Mesh | |
| STL enum value | Mesh | |
| transform(const Mat3 &R, const Vec3 &t) | Mesh | |
| triangle(int idx) const | Mesh | |
| triangleCount() const | Mesh | |
| vertex(int idx) const | Mesh | |
| vertexCount() const | Mesh | |
| ~Mesh() | Mesh |