RecFusion SDK
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This is the complete list of members for Mesh, including all inherited members.
addTriangle(const Triangle &triangle) | Mesh | |
applyTexture() | Mesh | |
center() const | Mesh | |
clean(double minComponentArea, double maxComponentArea) | Mesh | |
color(int idx) const | Mesh | |
create(int vertexCount, const double *vertices, int triangleCount, const int *triangleIndices, const double *colors=0, const double *normals=0, int volRes=512) | Mesh | static |
crop(const Vec3 &boxCenter, const Vec3 &boxExtent, const bool discardPointsInside=false) | Mesh | |
decimate(int minEdgeLength, int maxEdgeLength, bool preserveColors) | Mesh | |
extent() const | Mesh | |
fillHoles(int level=-1) | Mesh | |
isManifold() const | Mesh | |
makeHollow(double wall) | Mesh | |
Mesh() | Mesh | |
MeshFormat enum name | Mesh | |
normal(int idx) const | Mesh | |
OBJ enum value | Mesh | |
PLY enum value | Mesh | |
removeBoundaryFaces(int layers) | Mesh | |
save(const char *filename, MeshFormat format) | Mesh | |
setColor(int idx, const Color &color) | Mesh | |
setNormal(int idx, const Coordinate &normal) | Mesh | |
setVertex(int idx, const Coordinate &vertex) | Mesh | |
smooth(int iterations) | Mesh | |
STL enum value | Mesh | |
transform(const Mat3 &R, const Vec3 &t) | Mesh | |
triangle(int idx) const | Mesh | |
triangleCount() const | Mesh | |
vertex(int idx) const | Mesh | |
vertexCount() const | Mesh | |
~Mesh() | Mesh |